Video Game Art and Animation Degree Program

Minneapolis Media Institute’s degree in video game design - the Associate of Applied Science Degree in Game Art & Animation - offers the full suite of courses geared at developing student’s expertise in all aspects of the video game industry: art, science, and business - with a special emphasis on the principles of 3D computer graphics, modeling, texturing, animation, lighting, rendering, and compositing.

MMI’s video game design classes are designed to help students gain the informational, functional, and artistic skills necessary to compete in today’s coveted and competitive video game industry.

Required Course Sequence
Full-Time Game Art and Animation

SEMESTER ONE
GM101 Adobe Tools for Animators: 3 Credits
GM102 Game Industry Overview: 3 Credits
GM103 3D Animation for Animators: 3 Credits
GM104 Computer Graphics for Artists: 3 Credits
SO115 Introduction to Sociology: 3 Credits
Total 15 Credits

SEMESTER TWO
GM201 3D Modeling and Texturing: 3 Credits
GM202 Character Animation I: 3 Credits
GM203 Lighting, Rendering, and Compositing: 3 Credits
GM204 Visual Storytelling: 3 Credits
SO102 Introduction to Psychology: 3 Credits
Total 15 Credits

SEMESTER THREE
GM301 Game Engine Overview: 3 Credits
GM302 Character Animation II: 3 Credits
GM303 Character Modeling and Advanced Shading: 3 Credits
GM304 Acting for Animators: 3 Credits
HU125 Speech Communications: 3 Credits
Total 15 Credits  

SEMESTER FOUR
GM401 Scripting and Rigging (MEL, Python): 3 Credits
GM402 Game Engine Assets and Animation Integration: 6 Credits
GM403 Drawing for Animators: 3 Credits
HU113 Written Communication I: 3 Credits
Total 15 Credits

SEMESTER FIVE
GM501 Motion Capture: 3 Credits
GM502 Team Production: 3 Credits
GM503 Portfolio Master Class: 3 Credits
GM504 Art and Color Theory: 3 Credits
MA203 Statistical Analysis: 3 Credits
Total 15 Credits

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